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	<title>theresponsivecity</title>
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	<link>http://www.theresponsivecity.org</link>
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	<pubDate>Tue, 27 Sep 2011 16:26:53 +0000</pubDate>
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		<title>PLAY NOORD!</title>
		<link>http://www.theresponsivecity.org/2011/09/27/play-noord/</link>
		<comments>http://www.theresponsivecity.org/2011/09/27/play-noord/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 16:24:00 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[PLAYTHECITY]]></category>

		<category><![CDATA[agenda]]></category>

		<category><![CDATA[agenda_playthecity]]></category>

		<category><![CDATA[front]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=2020</guid>
		<description><![CDATA[Burgers proberen vastgelopen stedelijke ontwikkeling te redden in ontwerp-game.
14 — 16 Oktober: Play the City! in Amsterdam Noord

Play the City! is een ontwerp–game waar de spelers kansen creëren en verantwoordelijkheid nemen voor de ontwikkeling van de stad. In het spel concurreer je met andere ondernemers, bewoners, ambtenaren, politici, ontwikkelaars, activisten en ontwerpers. De officiële spelers in het [...]]]></description>
			<content:encoded><![CDATA[<p>Burgers proberen vastgelopen stedelijke ontwikkeling te redden in ontwerp-game.<br />
14 — 16 Oktober: Play the City! in Amsterdam Noord<br />
<span id="more-2020"></span><br />
Play the City! is een ontwerp–game waar de spelers kansen creëren en verantwoordelijkheid nemen voor de ontwikkeling van de stad. In het spel concurreer je met andere ondernemers, bewoners, ambtenaren, politici, ontwikkelaars, activisten en ontwerpers. De officiële spelers in het gebied en ondernemers, bewoners met ideeën nemen deel in Play the City. Zo kunnen de beste ideeën uit het spel realiteit worden. </p>
<p>Naast de analoog ontwerp-game, wij bouwen aan een plek op internet waar bewoners, ondernemers en andere betrokkenen kunnen discussiëren, hun ideeën kunnen presenteren en elkaar kunnen vinden en helpen bij het uitvoeren van ideeën. Zie www.playthecity.nl open vanaf 14 Oktober</p>
<p>Play Noord!<br />
Play the City’s volgende speelveld is het crisis van nieuwe ‘centrum’ van Amsterdam: Overhoeks met de aanliggende gebieden Van der Pek en Buiksloterham. Op 14,15 en 16 oktober  gaan de spelers vechten tegen bezuinigingen, stagnerende bevolkingsgroei, overbodigheid en algemene richtingloosheid. Ga je voorkomen dat Overhoeks, Buiksloterham en de Van der Pekbuurt verder vermorst worden?</p>
<p>Locatie: Infocentrum Overhoeks [dat is die drijvende kas tussen Tolhuistuin en toekomstig Eye Instituut</p>
<p>Stichting Play the City<br />
Stichting Play the City presenteert Play Noord! Play Noord! wordt gefinancierd door Stichting DOEN en de Mondriaan Stichting. De eerste editie van Play Noord! vindt plaats tijdens Niemandsland, een driedaags evenement over het braakland Overhoeks rond dromen van schrijvers en projectontwikkelaars, buurtbewoners en kunstenaars. Met verhalen, film, muziek, fotografie en eten. Meer info over Niemandsland op www.tolhuistuin.nl<br />
Play the City! is een international stadspel programma. De eerste locatie was Istanbul [2010]. Volgende spellocatie is Binckhorst, Den Haag, [2011].</p>
<p>Voor de redactie<br />
Voor aanmelding om te spelen of kijken mail naar info@theresponsivecity.org<br />
Voor toelichting bel met Ekim Tan op 06 4141 5959</p>
<p>Iedereen met (tijdelijke) plannen mag mee doen<br />
Iedereen met (tijdelijke) plannen voor Overhoeks, Van der Pekbuurt en Buiksloterham mag mee doen in Play Noord!, het simulatiespel dat researcher/ontwerper Ekim Tan en haar bureau TReC ontwikkelde voor het plannen en transformeren van steden. Het spel simuleert complexe situaties op het gebied van stadsplanning. Het combineert de kennis vanuit verschillende disciplines, en brengt zoals zelden gebeurt alle spelers bij elkaar – de autoriteiten, de ontwikkelaars, de architecten, de onzichtbare spelers, de toekomstige bewoners en de buren. </p>
<p>Games, social media en zelf-organisatie bij elkaar<br />
We brengen de spelers bij elkaar, drie dagen lang: van ING Vastgoed tot Peter van de Ranonkelkade, van projectbureau Noordwaarts tot Amina de kleine visser. De inzet is hoger dan het spel alleen: nieuwe aandacht voor de tijdelijke invulling van stedelijke vernieuwing die stokt halverwege ontwerp en realisatie zorgt ervoor dat gemeente, ontwikkelaars, ontwerpers, architecten en bewoners in samenspraak tot betaalbare alternatieven komen. Play Noord! biedt hen nieuwe tools door elementen van games, social media en zelf-organisatie bij elkaar te brengen. Voor de stad betekent deze nieuwe aanpak levendigheid in plaats van braakland. Voor ontwikkelaars een pauze om tot nieuwe modellen te komen. Voor jonge architecten de ruimte om al doende hun ideeën aan de praktijk te toetsen. En voor buren en bewoners het mede-eigenaarschap van een gebied waar ze dagelijks op uitkijken en doorheen lopen.</p>
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		<item>
		<title>CAN A CITY GAME CHANGE NOORD?</title>
		<link>http://www.theresponsivecity.org/2011/08/29/can-a-city-game-change-noord/</link>
		<comments>http://www.theresponsivecity.org/2011/08/29/can-a-city-game-change-noord/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 22:13:50 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[PLAYTHECITY]]></category>

		<category><![CDATA[agenda_playthecity]]></category>

		<category><![CDATA[front]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=2009</guid>
		<description><![CDATA[You are watching one of our neighborhood acts in the buurtmarkt of Van der Pekbuurt, a game interface where we debate possible programs for Amsterdam Noord with residents.
In June 2011, we have moved our temporary office to Amsterdam Noord, Van der Pekbuurt. Since then we have been working on forming offline and online communities with [...]]]></description>
			<content:encoded><![CDATA[<p>You are watching one of our neighborhood acts in the buurtmarkt of Van der Pekbuurt, a game interface where we debate possible programs for Amsterdam Noord with residents.<span id="more-2009"></span></p>
<p>In June 2011, we have moved our temporary office to Amsterdam Noord, Van der Pekbuurt. Since then we have been working on forming offline and online communities with a special interest on their cities.  Players of the World of Citycraft involve sofar around 100 people from  neighborhoods of Noord, companies with audio video focus, the local government, housing corporation Ymere, cultural organizations considering moving out of their expensive locations in the city center, young architecture companies, international investment corporations.</p>
<p>We are constantly looking for people, organizations and companies who might bring in new program to Kop van Noord of Amsterdam. Please tip us at info@theresponsivecity.org if you have ideas, plans to realize in Noord&#8217;s future.</p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/CHANGENOORD_2.jpg" alt="" title="CHANGENOORD" width="620" height="410" class="alignnone size-full wp-image-356" /></p>
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		<item>
		<title>TReC SEEKS INTERNS</title>
		<link>http://www.theresponsivecity.org/2011/08/24/trec-seeks-interns/</link>
		<comments>http://www.theresponsivecity.org/2011/08/24/trec-seeks-interns/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 11:10:05 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[PLAYTHECITY]]></category>

		<category><![CDATA[front]]></category>

		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=2000</guid>
		<description><![CDATA[Our young and growing TReC network is asking extra hands for communication and development of city design projects.
TReC has been developing non-digital city design games since 2008, besides its research on cities, complexity and design. Currently we are making World of Citycraft [WOC], a game for co-designing cities by crowds. WOC is a family of [...]]]></description>
			<content:encoded><![CDATA[<p>Our young and growing TReC network is asking extra hands for communication and development of city design projects.<span id="more-2000"></span></p>
<p>TReC has been developing non-digital city design games since 2008, besides its research on cities, complexity and design. Currently we are making World of Citycraft [WOC], a game for co-designing cities by crowds. WOC is a family of design games, which will allow communities to play in interconnected digital and non-digital city game platforms. For the development and communication of WOC’s activities and events we are looking for an intern as of September 1st, 2011.</p>
<p><strong>What we offer?</strong><br />
As you work with TReC closely you will be challenged to expand your content and practical knowledge through our workshops, design and application of city games.<br />
We offer you free access to our growing library of books and games and colleagues who are allowed to play 5% of their working hours.<br />
TReC is an open and innovative network of individuals from The Netherlands, London, Istanbul and Cairo. You can become part of our network use and our international connections to initiate new activities.</p>
<p><strong>Guidance</strong><br />
Ekim Tan: architect, urbanist, game designer</p>
<p><strong>Period &#038; Payment</strong><br />
A TReC internship lasts 100 days. We pay monthly 300 EUR bruto for a fulltime intern. We prefer interns who work 4 or 5 days a week.</p>
<p><strong>Tasks</strong><br />
Help with publicity: spreading publicity materials for TReC events, sending out newsletters<br />
Setting up new media installations for games, conduct street intervies<br />
Contact and update game players [players are often a wide variety of people aldermen, senior planners, university professors, developers, residents, collectives] on the game sessions, locations, times<br />
Maintain the TReC, Play the City, World of Citycraft websites<br />
Communicate with our followers through Twitter, Facebook, Vimeo, Linkedin and generate new followers<br />
Think along during the design process of city games<br />
Help design, organize, build and run game workshops</p>
<p><strong>Intern Profile</strong><br />
Knows TReC’s content and has interest in human interaction design for citymaking<br />
Has good communication skills<br />
Likes to interact with people and is creative in forming new connections<br />
Speaks and writes fluent Dutch and English<br />
Has interest in city level projects planning, urban design, architecture and game design<br />
Can work independently<br />
Preferably lives and has a network in Amsterdam and/or the Hague<br />
Has advanced skills in google earth, sketch up, autocad, adobe suite ect.<br />
Has model making skills</p>
<p><em>New graduates or last year master students in architecture or urban design education are preferred for this position who have experience in communication management and interest in game design, architecture movies and animations, new media and social networks.<br />
 </em><br />
<strong>Information</strong><br />
Send a portfolio in pdf format [not larger than 10mb] and a short motivation to:<br />
Cristina Ampatzidou c@theresposivecity.org</p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/OFFICE_620.jpg" alt="" title="OFFICE" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theresponsivecity.org/2011/08/24/trec-seeks-interns/feed/</wfw:commentRss>
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		<item>
		<title>TReC &#038; PLAY THE CITY FOUNDATION IN AMSTERDAM NOORD</title>
		<link>http://www.theresponsivecity.org/2011/08/05/woc-choses-amsterdam-noord-as-a-test-site/</link>
		<comments>http://www.theresponsivecity.org/2011/08/05/woc-choses-amsterdam-noord-as-a-test-site/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 11:28:50 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[PLAYTHECITY]]></category>

		<category><![CDATA[agenda]]></category>

		<category><![CDATA[agenda_playthecity]]></category>

		<category><![CDATA[front]]></category>

		<category><![CDATA[AMSTERDAM NOORD]]></category>

		<category><![CDATA[Ekim Tan]]></category>

		<category><![CDATA[interactive design]]></category>

		<category><![CDATA[new media]]></category>

		<category><![CDATA[social networks]]></category>

		<category><![CDATA[WORLD OF CITYCRAFT]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1846</guid>
		<description><![CDATA[We just moved our office temporarily to Jasmijnstraat 4 in Amsterdam Noord to realize World of Citycraft [WOC]. WOC will bring all parties together in a game house to systematically register all  projects, ideas, ambitions on Kop van Noord, one of the most central sites of Amsterdam, the capital city of the Netherlands. 


]]></description>
			<content:encoded><![CDATA[<p><span>We just moved our office temporarily to Jasmijnstraat 4 in Amsterdam Noord to realize <a href="http://www.theresponsivecity.org/2010/11/02/woc-world-of-citycraft/">World of Citycraft [WOC]</a>. WOC will bring all parties together in a game house<span id="more-1846"></span> to systematically register all  projects, ideas, ambitions on <a href="http://www.theresponsivecity.org/2011/08/05/woc-choses-amsterdam-noord-as-a-test-site/">Kop van Noord</a>, one of the most central sites of Amsterdam, the capital city of the Netherlands. </span></p>
<div><span><br />
</span></div>
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		<title>KOP VAN NOORD</title>
		<link>http://www.theresponsivecity.org/2011/08/04/kop-van-noord/</link>
		<comments>http://www.theresponsivecity.org/2011/08/04/kop-van-noord/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 08:20:31 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[PLAYTHECITY]]></category>

		<category><![CDATA[agenda]]></category>

		<category><![CDATA[agenda_playthecity]]></category>

		<category><![CDATA[front]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1968</guid>
		<description><![CDATA[While conducting our field work in Amsterdam, we realized the wasteland of Overhoeks [a high end housing development on hold due to financial crisis] needs to find new links to Buiksloterham [an industrial port area in transition] and Van der Pekbuurt [almost 100% social housing neighborhood]. We named this urban trio [Overhoeks, Van der Pekbuurt [...]]]></description>
			<content:encoded><![CDATA[<p>While conducting our field work in Amsterdam, we realized the wasteland of Overhoeks [a high end housing development on hold due to financial crisis] needs to find new links to Buiksloterham [an industrial port area in transition] and Van der Pekbuurt<span id="more-1968"></span> [almost 100% social housing neighborhood]. We named this urban trio [Overhoeks, Van der Pekbuurt and Buiksloterham] Kop van Noord, after a long hesitation over ‘Kaap de Goede Hoop’ proposed by one of our <a href="http://www.theresponsivecity.org/2011/08/04/wocs-thinktank/">Think Tank members</a>, Willem Velthoven.</p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/KVN08.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/KVN09.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
<p>Thus first case for WOC will become <a href="http://www.theresponsivecity.org/2011/08/04/tolhuistuin-invites-world-of-citycraft/">Kop van Noord</a>. What will be the next life of former Shell area, Ymere’s social housing neighborhood and a former industrial port? Will creative industries take over, as Richard Florida often advocates? Or will the existing industries and social housing continue their existence? Will there be more individual entrepreneurs with diverse housing and working dreams? Northern side of Ij is in search of its future ‘bestemming’. World of Citycraft games take these urban questions as its background. Overhoeks a high-income housing neighbourhood hit by the crisis, Buiksloterham a mixed-use urban zone to be developed by ‘particulier opdrachtgeverschap’ and Van der Pekbuurt a social housing neighbourhood facing dynamics of gentrification delivers an interesting complexity to be dealth with diverse interactive city games.</p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/KVN11.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/KVN12.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/KVN07.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/KVN06.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/KVN10.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
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		<title>WORLD OF CITYCRAFT GETS INVITED BY TOLHUISTUIN</title>
		<link>http://www.theresponsivecity.org/2011/08/04/tolhuistuin-invites-world-of-citycraft/</link>
		<comments>http://www.theresponsivecity.org/2011/08/04/tolhuistuin-invites-world-of-citycraft/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 05:45:11 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[PLAYTHECITY]]></category>

		<category><![CDATA[agenda]]></category>

		<category><![CDATA[agenda_playthecity]]></category>

		<category><![CDATA[front]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1958</guid>
		<description><![CDATA[The city game World of Citycraft is a tool for supporting collaborative city making. We develop this as a method to be applied in different sites, such as Amsterdam Noord and Binckhorst in the Hague. 
Earlier in 2011, the artistic director of Tolhuistuin*, Chris Keulemans invited us to research and design a game over the [...]]]></description>
			<content:encoded><![CDATA[<p>The city game World of Citycraft is a tool for supporting collaborative city making. We develop this as a method to be applied in different sites, such as Amsterdam Noord and Binckhorst in the Hague. <span id="more-1958"></span></p>
<p>Earlier in 2011, the artistic director of Tolhuistuin*, Chris Keulemans invited us to research and design a game over the wasteland in the middle of Amsterdam Center, the north side of the Ij river. The director was convinced Play the City was what this site required after learning about our Istanbul city design game called Yapyasa. Our team visited the wasteland first time on an ice-cold snowy day in February 2011. </p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/KVN04.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/KVN02.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
<p>Soon TReC team was also convinced that applying the Play the City game method to collect systematically ideas, energies and entrepreneurs around the wasteland is not only necessary, but also this city gaming tool can support alternative ways for co-creating Dutch cities in the 21st century. Please read on our temporary office in Van der Pekbuurt, observations on Amsterdam Noord and our digital  and non-digital game developments.</p>
<p>*The <a href="http://www.tolhuistuin.nl/english/">Tolhuistuin</a> is Amsterdam’s newest cultural playfield for music, (performance) art, cuisine, academia, film, dance, debate &#038; people. It’s a venue,  a summer festival and an unconventional collection of (cultural) organizations all based in Amsterdam-Noord at the Overhoeks site opposite Central Station.</p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/KVN03.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/KVN01.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
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		<title>WORLD OF CITYCRAFT&#8217;S THINK TANK TEAM</title>
		<link>http://www.theresponsivecity.org/2011/08/04/wocs-thinktank/</link>
		<comments>http://www.theresponsivecity.org/2011/08/04/wocs-thinktank/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 02:39:52 +0000</pubDate>
		<dc:creator>cristina</dc:creator>
		
		<category><![CDATA[PLAYTHECITY]]></category>

		<category><![CDATA[agenda]]></category>

		<category><![CDATA[agenda_playthecity]]></category>

		<category><![CDATA[front]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1939</guid>
		<description><![CDATA[Well-respected experts in the fields of governance, gaming, new media, planning and design have been supervising us in the creation of the World of Citycraft [WOC].
WOC Think Tank Team involves  Jacqueline Tellinga, [project leader of the Homeruskwartier in Almere], Prof. Juval Portugali [TU Delft], Ute Schneider, [urban designer and director KCAP Zurich], Olof van [...]]]></description>
			<content:encoded><![CDATA[<p>Well-respected experts in the fields of governance, gaming, new media, planning and design have been supervising us in the creation of the World of Citycraft [WOC].<span id="more-1939"></span></p>
<p><a href=" http://www.youtube.com/watch?v=BeZt_VzFz0g">WOC Think Tank Team</a> involves  Jacqueline Tellinga, [project leader of the Homeruskwartier in Almere], Prof. <a href="http://jasss.soc.surrey.ac.uk/5/2/reviews/turner.html">Juval Portugali</a> [TU Delft], Ute Schneider, [urban designer and director KCAP Zurich], Olof van de Wal, [director of knowledge institute for urban renewal KEI], Zef Hemel [Director DRO], Steve Elbers [program manager Stichting Doen], <a href="http://www.mediamatic.net/person/874">Willem Velthoven</a> [founder of Mediamatic and initiator of many social media based cultural events], Klaar van der Lippe and Bart Stuart [artists Leren Spelen] and <a href="http://tolhuistuin.mediamatic.nl/person-182-nl.html">Chris Keulemans</a>.</p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/WOCTT05.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
<p>Meetings held sofar helped in connecting to relevant projects from the practice such as <a href="http://www.ikbouwmijnhuisinalmere.nl/">Homeruskwartier in Almere</a>, <a href="http://vimeo.com/1865177?pg=embed&#038;sec=1865177">Smallingerland’s Wij Bouwen een Wijk</a> as well as notice main challenges of the process such as trust building and low threshold interfaces for the inclusion of larger crowds. Last meeting with Chris Keulemans [Tolhuistuin] and Zef Hemel [DRO] helped the team to define the boundaries of the case study better. Read more on our blog items <a href="http://www.theresponsivecity.org/2011/08/04/tolhuistuin-invites-world-of-citycraft/">Tolhuistuin invites World of Citycraft</a> and <a href="http://www.theresponsivecity.org/2011/08/04/kop-van-noord/">Kop van Noord</a>. </p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/WOCTT01.jpg" alt="" title="intiville01" width="620" height="410" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/WOCTT02.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/WOCTT03.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/WOCTT04.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/WOCTT06.jpg" alt="" title="intiville01" width="620" height="412" class="alignnone size-full wp-image-356" /></p>
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		<title>INTI Ville</title>
		<link>http://www.theresponsivecity.org/2011/06/08/inti-ville/</link>
		<comments>http://www.theresponsivecity.org/2011/06/08/inti-ville/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 21:34:05 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[front]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1894</guid>
		<description><![CDATA[INTI Ville is a mobile city simulation game designed for the Flevopolders of the Netherlands. An evolutionary new town grows as players sequentially pick the most suitable location for own home, a public school, culture center or an industrial complex. As paradoxical as it sounds this alternative interactive city making process delivers a new town [...]]]></description>
			<content:encoded><![CDATA[<p>INTI Ville is a mobile city simulation game designed for the Flevopolders of the Netherlands. An evolutionary new town <span id="more-1894"></span>grows as players sequentially pick the most suitable location for own home, a public school, culture center or an industrial complex. As paradoxical as it sounds this alternative interactive city making process delivers a new town with recognizable urban fabric patterns, but without a pre-defined plan.<br />
INTI [International New Towns Institute] hired TReC to design, produce and facilitate this mobile game during the Dutch Real Estate Developers Conference: Provada 2011, in Amsterdam RAI. For more info on the institute click <a href="http://www.newtowninstitute.org/spip.php?article458">here</a>.</p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/intiville01.jpg" alt="" title="intiville01" width="620" height="410" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/intiville02.jpg" alt="" title="intiville02" width="620" height="410" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/intiville03.jpg" alt="" title="intiville03" width="620" height="410" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/intiville04.jpg" alt="" title="intiville04" width="620" height="410" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/intiville06.jpg" alt="" title="intiville06" width="620" height="830" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/intiville07.jpg" alt="" title="intiville07" width="620" height="830" class="alignnone size-full wp-image-356" /></p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/intiville08.jpg" alt="" title="intiville08" width="620" height="830" class="alignnone size-full wp-image-356" /></p>
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		<title>DIGITAL URBANISM</title>
		<link>http://www.theresponsivecity.org/2011/05/08/digital-urbanism/</link>
		<comments>http://www.theresponsivecity.org/2011/05/08/digital-urbanism/#comments</comments>
		<pubDate>Sun, 08 May 2011 21:10:14 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[front]]></category>

		<category><![CDATA[architecture]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[DIGITAL URBANISM]]></category>

		<category><![CDATA[Ekim Tan]]></category>

		<category><![CDATA[KAISERSROT]]></category>

		<category><![CDATA[KCAP]]></category>

		<category><![CDATA[PARAMETRIC]]></category>

		<category><![CDATA[SELG ORGANIZING CITY]]></category>

		<category><![CDATA[TReC]]></category>

		<category><![CDATA[TU Delft]]></category>

		<category><![CDATA[WORLD OF CITYCRAFT]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1883</guid>
		<description><![CDATA[Urbanism students of TU Delft would love to see digital, experimental instruments for research, design and planning of cities embedded in their education. That is why they invited Ekim Tan [TReC/TU Delft/INTI] Frank Werner [KCAP] and  to present their experience in this field.
Here you can download short version of TReC&#8217;s presentation and please take [...]]]></description>
			<content:encoded><![CDATA[<p>Urbanism students of TU Delft would love to see digital, experimental instruments for research, design and planning of cities embedded in their education. That is why they invited Ekim Tan <span id="more-1883"></span>[TReC/TU Delft/INTI] Frank Werner [KCAP] and  to present their experience in this field.</p>
<p><a href='http://www.theresponsivecity.org/wp-content/uploads/2010/TReC_DIGITAL_URBANISM_PARTIAL.pdf' >Here</a> you can download short version of TReC&#8217;s presentation and please take your time to read the <a href="http://polistudelft.nl/2011/04/lecture-digital-urbanism-2-ekim-tan-about-the-responsive-city/">Polis</a> article:</p>
<p>20th and 27th of April the TU Delft&#8217;s Urbanism student club &#8216;Polis&#8217; organized two lunch lectures in the series ‘Digital Urbanism’.</p>
<p>As Urbanism students we see an emerging use of digital, experimental instruments for research, design and planning of cities. Although people have been developing urban simulation and computer aided design instruments for decades, these methods and tools are still hardly applied in our education. That is why we invited Frank Werner (KCAP) and Ekim Tan (TU Delft/INTI) to present their experience in this field.</p>
<p>Frank Werner presented his project ‘Kaisersrot’. First he introduced us to the concept of parametric design i.e. the process of choosing appropriate parameters for a design problem and setting up the model definition that then can be used to explore the solution space (Gane 2004).</p>
<p>He showed us how, by definition of several parameters in simulation software a basic urban ground plan was constructed. Lastly he presented how this method was brought into practice in the newly build neighbourhood Schuytgraaf (Arnhem, the Netherlands). Frank Werner: “This parametric design, geometric elements (of CAD Models) are connected with parameters (usually out of a database). By changing the parameters, design changes can be performed much faster than by redrawing by hand. Furthermore, interaction between multiple complex parameters can be objectified and tested in the design.”Central in Ekim Tan’s presentation was the concept of the ‘self-organizing city’. She presented simulation games as a means to facilitate self-organization. She showed research on how the interaction between stakeholders can be simulated in these games. Furthermore she illustrated the application of simulation games in several urban development projects. Lastly she emphasized the importance of interaction between all stakeholders, including inhabitants and the role that social media play in the current revival of bottom-up planning.</p>
<p>One of the main conclusions from both presentations was that the traditional role of the urban designer will change. This role will increasingly be setting the relevant design parameters and describing the rules for interaction rather than delivering detailed designs. So we should stop modelling buildings and start modelling relations.</p>
<p>After the summer holiday, Polis will organize more inspiring lectures by people from both the academic world and the urban planning and design practice. We are looking for new members of the Lecture Comity. If you are interested in organizing lectures, have ideas for lectures or topics that you think are relevant, please contact us at lectures@polistudelft.nl</p>
<p>Further readings:</p>
<p>Alexander, C., Neis, H. &#038; Anninou, A., 1987. A New theory of urban design, Oxford University Press.</p>
<p>    Landa, M.D., 1997. A thousand years of nonlinear history, Zone Books.</p>
<p>    Portugali, J., 2000. Self-organization and the city, Berlin/Heidelberg: Springer.</p>
<p>    Stolk, E. &#038; te Brömmelstroet, M., 2009. Model town : using urban simulation in new town planning, Amsterdam: SUN.</p>
<p>http://www.kaisersrot.com/</p>
<p>http://www.kcap.eu/en/projects/v/kaisersrot/</p>
<p>http://www.theresponsivecity.org/</p>
<p>http://www.facebook.com/theresponsivecity.org?ref=ts&#038;sk=wall</p>
<p>http://www.giveaminute.info/</p>
<p>http://www.verbeterdebuurt.nl/</p>
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		<title>STICHTING DOEN GRANTS START SUBSIDY FOR THE WORLD OF CITYCRAFT</title>
		<link>http://www.theresponsivecity.org/2011/04/26/stichting-doen-grants-woc-with-start-subsidy/</link>
		<comments>http://www.theresponsivecity.org/2011/04/26/stichting-doen-grants-woc-with-start-subsidy/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 10:56:29 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[PLAYTHECITY]]></category>

		<category><![CDATA[agenda]]></category>

		<category><![CDATA[agenda_playthecity]]></category>

		<category><![CDATA[front]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1873</guid>
		<description><![CDATA[Stichting Doen grants TReC with a start subsidy for developing World of Citycraft [WOC], a method using serious gaming for negotiative and interactive planning and design. After winning Kom Je Ook? 6 pitch organized by Mediamatic, within the framework of WOC, we have already started building online and offline citymaking communities in Amsterdam Noord.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.doen.nl/">Stichting Doen</a> grants TReC with a start subsidy for developing World of Citycraft [WOC], a method using serious gaming for negotiative and interactive planning and design. After winning <a href="http://www.mediamatic.net/page/159932/nl">Kom Je Ook? 6</a> pitch <span id="more-1873"></span>organized by <a href="http://www.mediamatic.net/">Mediamatic</a>, within the framework of WOC, we have already started building online and offline citymaking communities in Amsterdam Noord.</p>
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		<title>SELF MADE CITY IN STRIJP S</title>
		<link>http://www.theresponsivecity.org/2011/04/26/self-made-city-in-strijp-s/</link>
		<comments>http://www.theresponsivecity.org/2011/04/26/self-made-city-in-strijp-s/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 02:46:14 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[agenda]]></category>

		<category><![CDATA[front]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1866</guid>
		<description><![CDATA[In Strijp S, TReC gave a design workshop to a group of professionals and TU Eindhoven students during the Self-Made City Event. During the day, Ekim Tan and Cristina Ampatzidou introduced a process based design approach where participants role played in the existing Dutch city making procedures as well as in the the &#8217;self-made city&#8217;. [...]]]></description>
			<content:encoded><![CDATA[<p>In Strijp S, TReC gave a design workshop to a group of professionals and TU Eindhoven students during the Self-Made City Event.<span id="more-1866"></span> During the day, Ekim Tan and Cristina Ampatzidou introduced a process based design approach where participants role played in the existing Dutch city making procedures as well as in the the &#8217;self-made city&#8217;. The group discussed behaviour differences of diverse players in these two models. Such approach will be utilized in TReC&#8217;s latest project World of Citycraft; a negotiative interactive citymaking method using serious gaming in Amsterdam Noord.<br />
-The event was sponsored by Atelier Dutch and KuiperCompagnons.</p>
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		<title>LOSING GROUND</title>
		<link>http://www.theresponsivecity.org/2011/04/19/losing-ground/</link>
		<comments>http://www.theresponsivecity.org/2011/04/19/losing-ground/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 21:29:32 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[front]]></category>

		<category><![CDATA[Ekim Tan]]></category>

		<category><![CDATA[Herman Hertzberger]]></category>

		<category><![CDATA[INDESEM]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[rotterdam]]></category>

		<category><![CDATA[TReC]]></category>

		<category><![CDATA[TU Delft]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1853</guid>
		<description><![CDATA[TReC is invited to lead an international design team during the INDESEM 2011 &#8216;Losing Ground&#8217; workshop, TU Delft.  Here you find the TReC interview with Hans  Larrson from INDESEM. Larrson asks Ekim Tan on TReC&#8217;s method for negotiative and interactive citymaking.
What makes INDESEM [INternational DEsign SEMinar] special is the cooperation between students of [...]]]></description>
			<content:encoded><![CDATA[<p>TReC is invited to lead an international design team during the <a href="http://www.indesem.nl/?cat=4">INDESEM</a> 2011 &#8216;Losing Ground&#8217; workshop, TU Delft.  <a href='http://www.theresponsivecity.org/wp-content/uploads/2010/indesem2011_INTERVIEWEKIMTAN.pdf' >Here</a> you find the TReC interview with Hans <span id="more-1853"></span> Larrson from INDESEM. Larrson asks Ekim Tan on TReC&#8217;s method for negotiative and interactive citymaking.</p>
<p>What makes INDESEM [INternational DEsign SEMinar] special is the cooperation between students of different nationalities and renowned architects and theorists. INDESEM was organized for the 1st time in 1962 by a group of students [Wiek Röling among others] directly connected to Stylos. In 1986 the workshop was reinitiated by <a href="http://nl.wikipedia.org/wiki/Herman_Hertzberger">Herman Hertzberger</a> and an independent group of students. Since then it has been held frequently [annually or bi-annually]. Each edition of INDESEM is guided by a particular theme, which is intensively explored during a week-long workshop.<br />
The final results of the workshop, as well as the content of lectures and debates will contribute towards a publication. More than just a memorabilia for participants, this book is a focused effort to contribute to the architectural debate.</p>
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		<title>ISTANBUL DECENTRALIZED?</title>
		<link>http://www.theresponsivecity.org/2011/04/04/istanbul-decentralized/</link>
		<comments>http://www.theresponsivecity.org/2011/04/04/istanbul-decentralized/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 22:05:02 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[front]]></category>

		<category><![CDATA[3. kopru]]></category>

		<category><![CDATA[Bilgi]]></category>

		<category><![CDATA[Ekim Tan]]></category>

		<category><![CDATA[IABR]]></category>

		<category><![CDATA[istanbul]]></category>

		<category><![CDATA[Marmarail]]></category>

		<category><![CDATA[Shanghai]]></category>

		<category><![CDATA[sprawl]]></category>

		<category><![CDATA[TU Delftu]]></category>

		<category><![CDATA[Willem Velthoven]]></category>

		<category><![CDATA[Wouter Vanstiphout]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1807</guid>
		<description><![CDATA[TReC&#8217;s research focuses on Istanbul&#8217;s northern sprawl in relation to the 3rd bridge and Marmarail as well as urban growth versus preservation of natural resources  such as the northern forests and clean water reserves.  Within this framework we also run a design studio for the Public Building/Design as Politics chairs of the TU [...]]]></description>
			<content:encoded><![CDATA[<p>TReC&#8217;s research focuses on Istanbul&#8217;s northern sprawl in relation to the 3rd bridge and Marmarail as well as urban growth versus preservation of natural resources <span id="more-1807"></span> such as the northern forests and clean water reserves.  Within this framework we also run a design studio for the Public Building/Design as Politics chairs of the TU Delft, commissioned by the <a href="http://www.theresponsivecity.org/2011/03/09/x/">IABR, </a>under the curatorship of Henk Ovink.</p>
<p><img alt="" src="http://www.theresponsivecity.org/wp-content/uploads/2010/ISTANBULBUSSHOT_620.jpg" class="alignnone" width="620" height="412" /></p>
<p>Our 12 students return from a week intensive field work on Istanbul&#8217;s northern peripheries. The group was engaged in a 4-day Istanbul workshop.<br />
Day 1: The &#8216;Managing the Unmanageable&#8217; Conference<br />
Day 2: DIY Arnavutkoy Tour by <a href="http://www.theresponsivecity.org/who/">Muge Yorganci </a><br />
Day 3: Workshop at the Bilgi University briefed by Ekim Tan and Cem Caliskan<br />
Day 4: City Tour with Orhan Esen; writer of Self-service City Istanbul.</p>
<p><img alt="" src="http://www.theresponsivecity.org/wp-content/uploads/2010/CEZAYIR_620.jpg" class="alignnone" width="620" height="412" /></p>
<p>The &#8216;Managing the Unmanageable&#8217; conference hosted well-respected speakers such as Murat Guvenc, Wouter Vanstiphout, Ayse Cavdar, Ulas Akin and Asu Aksoy amongst others. For this conference, Guvenc presented his in-depth mapping work on Istanbul with unique socio-economic and geographic insights. As a response to Ekim Tan&#8217;s question: What if government&#8217;s ambitious development driven plans turn into real-estate failures as we observe in Shanghai&#8217;s new towns? Guvenc replied: &#8216;Typically societies do not learn from the codified knowledge but their experiences. I can only hope that our politicians won&#8217;t experiment with Istanbul&#8217;s invaluable forests.&#8217; </p>
<p><img alt="" src="http://www.theresponsivecity.org/wp-content/uploads/2010/ARNAVUTKOY_620.jpg" class="alignnone" width="620" height="412" /></p>
<p>Bahar Aksoy shared her research on the sprawling northern peripheries of istanbul, from Formula 1 to gated communities to the Olympic Stadium to informal settlements. Asu Aksoy presented her opinions on the power and powerlessness of local governments in a globalizing city.<br />
<a href="http://www.theresponsivecity.org/who/">Ulas Akin</a> focused on Istanbul&#8217;s Urban Strategic Plan dating 2008, by mapping both visible and invisible [f]actors of Istanbul&#8217;s urban developments. </p>
<p><img alt="" src="http://www.theresponsivecity.org/wp-content/uploads/2010/WillemBASAKSEHIR_620.jpg" class="alignnone" width="620" height="413" /></p>
<p>The symposium ended by Ayse Cavdar&#8217;s research on Islamic Ghetto. Cavdar lately lives in Basaksehir for her sociological studies.</p>
<p>Symposium lecture movies soon on TReC’s <a href="http://vimeo.com/user2184444">vimeo</a> account!<br />
We would like to thank the architecture department of Bilgi University [Cem Celik, Emre Alturk], Cezayir Culture Center, Arnavutkoy Municipality [Gulnur Kadayifci] and Orhan Esen for their support.</p>
<p>photos by Willem Velthoven &#038; Ekim Tan<br />
<img alt="" src="http://www.theresponsivecity.org/wp-content/uploads/2010/WillemSTUDENTS_620.jpg" class="alignnone" width="620" height="429" /></p>
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		<title>MANAGING THE UNMANAGEABLE: ISTANBUL GROENE HART</title>
		<link>http://www.theresponsivecity.org/2011/03/09/x/</link>
		<comments>http://www.theresponsivecity.org/2011/03/09/x/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 13:53:01 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[front]]></category>

		<category><![CDATA[projects]]></category>

		<category><![CDATA[Ekim Tan]]></category>

		<category><![CDATA[IABR 5]]></category>

		<category><![CDATA[International Architecture Biennial Rotterdam 2012]]></category>

		<category><![CDATA[istanbul]]></category>

		<category><![CDATA[MANAGING THE UNMANAGEABLE: ISTANBUL GROENE HART]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1770</guid>
		<description><![CDATA[TReC organizes Managing the Unmanageable, one day symposium on Istanbul’s northern peripheries for the International Architecture Biennial Rotterdam 2012, Design as Politics and Public Building design studios of the TU Delft. Download the program here!
Who governs Istanbul’s sprawl? What are the influential powers behind city’s Northern developments? How do these parties form alliances or manage [...]]]></description>
			<content:encoded><![CDATA[<p>TReC organizes <a href="http://www.facebook.com/ekim.tan?ref=name#!/theresponsivecity.org">Managing the Unmanageable</a>, one day symposium on Istanbul’s northern peripheries for the International Architecture Biennial Rotterdam<span id="more-1770"></span> 2012, <a href="http://designaspolitics.wordpress.com/">Design as Politics</a> and Public Building design studios of the TU Delft. Download the program <a href='http://www.theresponsivecity.org/wp-content/uploads/2010/program.pdf' >here</a>!<br />
Who governs Istanbul’s sprawl? What are the influential powers behind city’s Northern developments? How do these parties form alliances or manage their conflicts? What for governance can protect water basins, forests, hills of Istanbul from unleashed urban developments? Are there lessons to be learned from the Dutch Greenheart policies?<br />
Come join us to to discuss these topics with inspiring lectures of Ayse Cavdar, Asu Aksoy, Murat Guvenc, Cem Celik, Bahar Aksel, Wouter Vanstiphout, Ekim Tan, Ulas Akin and TU Delft students.</p>
<p>TReC TEAM: Ekim Tan, Muge Yorganci, Ulas Akin</p>
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		<title>YAPYAŞA WEEK ISTANBUL</title>
		<link>http://www.theresponsivecity.org/2010/11/02/yapyasa-week-istanbul/</link>
		<comments>http://www.theresponsivecity.org/2010/11/02/yapyasa-week-istanbul/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 09:24:58 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[PLAYTHECITY]]></category>

		<category><![CDATA[agenda]]></category>

		<category><![CDATA[agenda_playthecity]]></category>

		<category><![CDATA[front]]></category>

		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1749</guid>
		<description><![CDATA[TReC organizes successfully one-week-test-drive of the responsive city game YAPYAŞA in Istanbul. For latest news on YAPYAŞA please follow us on facebook.
The interactive design game was tested 3 times with a wide participation of ULI [The Urban Land Institute], neighborhood organizations of Kartal, Sariyer and Arnavutkoy, IMP [Istanbul Metropolitan Planning and Design Center], private planning [...]]]></description>
			<content:encoded><![CDATA[<p>TReC organizes successfully one-week-test-drive of the responsive city game YAPYAŞA in Istanbul. For latest news on YAPYAŞA please follow us on <a href="http://www.facebook.com/ekim.tan#!/pages/PLAY-the-CITY/109106192440521">facebook</a>.<span id="more-1749"></span></p>
<p>The interactive design game was tested 3 times with a wide participation of ULI [The Urban Land Institute], neighborhood organizations of Kartal, Sariyer and Arnavutkoy, IMP [Istanbul Metropolitan Planning and Design Center], private planning and design companies, activist NGO’s, city’s Urban Transformation Center, interested academics and Istanbul Planners Association during 27 September-02 October at Amber Platform. </p>
<p>While YAPYAŞA did prove itself to be the right interactive format to playfully negotiate/design on a very painful subject such as urban transformation in Istanbul, we found the chance to finetune the rules of the game, the time frames and our strategies to collect the right players around a ‘game table’. 3 game sessions were accompanied by a rich selection of lecture series on Istanbul and interactive design by Pelin Tan, Demet Mutman, Yasar Adanali, Burak Arikan and  Erdem Dilbaz, Willem Velthoven and Ekim Tan.</p>
<p>During and after the week YAPYAŞA met a satisfying interest of the media such as <a href="http://www.radikal.com.tr/Radikal.aspx?aType=RadikalEklerDetay&#038;ArticleID=1023057&#038;Date=09.09.2010&#038;CategoryID=41">Radikal</a>, <a href="http://www.yenimimar.com/index.php?action=displayQuestion&#038;ID=109">Yeni Mimar</a> and <a href="http://www.akbanksanat.com/web/469-9365-1-1/akbank_sanat_haritasi/istanbul_cagdas_sanat_haritasi_-_sayi_06_-_ekim_2010/ana_sayfa/akbank_sanat_haritasi as">Akbank Sanat Haritasi</a> as well as planning and cultural organizations such as IMP [where the  YAPYAŞA game can be played currently], <a href="http://www.alanistanbul.com/">Alan Istanbul</a> as well as <a href="http://www.depoistanbul.net/tr/index.asp">Depo</a>. In Spring 2011 YAPYAŞA will travel back to TU Delft, [to the base where its first ideas were born 2 years ago.]</p>
<p><img src="http://www.theresponsivecity.org/wp-content/uploads/2010/ontheroad_620.jpg" alt="" title="ontheroad_620" width="620" height="410" class="alignnone size-full wp-image-356" /><br />
At the end of the week, TReC carried YAPYAŞA to the public space to play with Istanbul’s citizens.</p>
<p>YAPYAŞA was made possible by<br />
BKVB [Art Beyond Borders]<br />
SFA [Stimuleringsfonds Architecture]<br />
Dutch Consulate in Istanbul</p>
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		<title>WORLD OF CITYCRAFT WINS &#8216;KOM JE OOK?&#8217; 6</title>
		<link>http://www.theresponsivecity.org/2010/11/02/woc-world-of-citycraft/</link>
		<comments>http://www.theresponsivecity.org/2010/11/02/woc-world-of-citycraft/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 09:20:29 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[PLAYTHECITY]]></category>

		<category><![CDATA[front]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1743</guid>
		<description><![CDATA[Play the City Foundation wins the Juryprize with WOC -World of Citycraft at ‘Kom je ook? 6 organized by DOEN Foundation and Mediamatic. The concept of ‘city-making via games’ is based on TReC’s former  project YAPYAŞA/Istanbul. With WOC, the analog gaming approach developed in Istanbul will be expanded to the digital media. To realize [...]]]></description>
			<content:encoded><![CDATA[<p>Play the City Foundation wins the Juryprize with WOC -World of Citycraft at ‘<a href="http://www.mediamatic.nl/page/26663/nl">Kom je ook? 6</a> organized by <a href="http://www.theresponsivecity.org/2011/04/26/stichting-doen-grants-woc-with-start-subsidy/">DOEN Foundation</a> and <a href="http://www.mediamatic.net/page/159932/nl">Mediamatic</a>. The concept of ‘city-making via games’ is based on <a href="http://theresponsivecity.org">TReC</a>’s former <span id="more-1743"></span> project <a href="www.yapyasa.org">YAPYAŞA</a>/Istanbul. With WOC, the analog gaming approach developed in Istanbul will be expanded to the digital media. To realize this, a dreamteam comprised of scientists, artists and architects started first WOC-think-tank meetings already. Team members are Ekim Tan, Harmen van de Wal, Cristina Ampatzodou, Ioli Pristina, Mario Campanella. The text below is from WOC&#8217;s pitch speech:</p>
<p>The future of city-making is human-centric. With failed topdown schemes of Le Corbusier, Cornelis van Eesteren and others, we witnessed downsides of the state-driven urbanism. With vastgoedfraude, we witnessed downsides of the market-driven urbanism. While cities in reality are made for and by people, city technocrats and bureaucrats never made the real peace with human-driven city-making. It is time for us city designers to identify this and re-define our role before it is too late. We think, in the 21st century, the future of city-making is human-driven and games* are the right medium of such urbanism.</p>
<p>For the clarity of term game, by World of Citycraft, we as TRecC, do not refer to video games such as ‘Simcity’, or not to city simulation games such as ‘Specefighter’ or not to board games such as ‘Settlers of Catan’. World of Citycraft is an interactive real-time real-agent city generation game. World of Citycraft is the medium to craft a city besides decision making and designing. Citycraft is dependent on the individual agents and evolving local decisions based on real urgencies and needs more than the artificial and stylistic obsession of designers and/or planners.<br />
How are games the right medium for city-making?<br />
1.Games can be used as constructive participation tools. Games provide players an open platform to generate cities in an interactive and negotiative way. However, traditional participation tools we have today such as inspraakavonden are destructive more than they are constructive. They carry negative vibes as people get together as they oppose to a future plan where they feel under-represented. Just as spraakavonden many participation tools carry the paradox of trying to become bottom up, but they mostly are initiated by top down bodies.  Games can bring bottom up and top down bodies together and facilitate them to create together.<br />
2.Games can allocate thousand of agents [people as city-makers]. Not only limited number of city planners, investors and private developers but also every citizen who wants to have a say on his own environment can be part of the city-making.<br />
3.Games allow decision-making and physical designing simultaneously. We believe games are the new drawing boards and conference rooms of the urban planning profession. Playing the game is designing and deciding the city at the same time.<br />
4.Games stimulate and facilitate the collective intelligence. The creativity in city-making can only emerge from the open effective interactions of vast amount agents. No genius designer or group of designers can draw a plan from their drawing table. The rules to generate a city however can be developed via the game by bottom up and top down players, or better from their collective intelligence.<br />
5.Games suggest a system of dynamic rules and orders as opposed to frozen building rules and regulation. Games provide the right interface to test new rules or abolish old rules that strangle changing urban dynamics. For example one can question why in Almere the city does not get more densely built along the bus line or bus stops if the city has ambitions to become the most sustainable city of the Netherlands, or just as it happens in Curitiba. Games can give the possibility to simulate what would happen in Almere if her inhabitants were allowed to re-densify their cities.<br />
6.Games are the right medium to connect the virtual world to real and back to virtual again. We are in an era where our virtual world is becoming as rich as our ‘real’ life. Most of the city agents are active in populating the virtual worlds such as facebook, linkedin, foursquare&#8230; While games are perfect tools to links those worlds, existing city planning tools are blind to the virtual worlds and the possibilities they offer.</p>
<p>What will World of Citycraft achieve? And Why?<br />
World of Citycraft will bring an informal quality to the public domain in a time where the formal, image-driven quality cannot be sustained anymore. It also enables a more direct relationship between private parties, entrepreneurs and their desire to realize real estate in a time where processes seem to be endlessly long and opaque. The most important reason to introduce a participatory urban planning is the creation of a transparent planning process that enables citizens to react on early initiatives instead of leaving them to protest at “inspraakavonden”.</p>
<p>Who is World of Citycraft’s target groep?<br />
Everybody involved in urban generation. In other words every citizen who wants to have a say on his own environment, every project developer and entrepreneur with an idea, and all municipal urban planners.</p>
<p>What makes World of Citycraft innovative?<br />
The idea of applying such a direct, open and interactive tool as World of Citycraft into official policy making processes is the innovative dimension of this project. Games have been used as a way to channel competition, to find thrills, to educate and or to simulate situations. We propose to use games to influence the official procedures of city-making.</p>
<p>Why is 2.0 important for World of Citycraft?<br />
To ensure that The World of Citycraft is not a toy for city planners, developers and investors but an open city-making tool that can be played, evolved and utilized by everyone who feels responsible for the environment they inhabit. Web 2.0 will help us involve such responsive and responsible inhabitants in the game.</p>
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		<title>UNSOLICITED ACCRA</title>
		<link>http://www.theresponsivecity.org/2010/11/02/unsolicited-accra/</link>
		<comments>http://www.theresponsivecity.org/2010/11/02/unsolicited-accra/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 08:49:24 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[front]]></category>

		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1740</guid>
		<description><![CDATA[TReC designed a rule-based urban growth model for Ghana’s capital. [a collaboration with Krill] The idea was developed as a  reaction to ENVIU’s open call for an open source approach to sustainable architecture; the OS House competition. TReC took a critical distance to the competition brief focused on a suburban house on an individual [...]]]></description>
			<content:encoded><![CDATA[<p>TReC designed a rule-based urban growth model for Ghana’s capital.<span id="more-1740"></span> [a collaboration with Krill] The idea was developed as a  reaction to ENVIU’s open call for an open source approach to sustainable architecture; the OS House competition. TReC took a critical distance to the competition brief focused on a suburban house on an individual city plot.<br />
We think it is more urgent to develop open source resilient housing/neighborhood schemes before zooming into single standing homes on individual plots, which eventually forms a suburban city which is known to be highly dependent on car traffic, therefore petroleum. Here you may view the responsive unsolicited urbanism for Accra <a href='http://www.theresponsivecity.org/wp-content/uploads/2010/accra.pdf' >here</a> .</p>
<p>According to the UN, Accra, Ghana’s capital -1.8 million- is growing at 2.3% annually. In other words, everyday 120 newcomers arrive in the city with no proper dwelling options offered by the city. The last masterplan, dating from 1958, is the only document which tries to address urgencies such as obsolete infrastructure, over-densification and poor housing stock in low-income residential areas, inadequate sanitation in residential and quarrying poor drainage contributing to flooding of residential areas.<br />
While Accra’s urgencies address questions on an urban and regional scale, we think it is indispensable to think a sustainable process at the urban scale before zooming in on the sustainability of one suburban home. As such we decided to add to the open source house an open source city, hoping that, when all O.S. houses are being built, they will profit from a greener, healthier environment.<br />
Areal photos we studied in bing and googlemaps were evidence for:<br />
1. a fast and uncontrolled urban sprawl<br />
2. a repeating pattern within this urban fast growth<br />
The second evidence has been also our inspiration/tactic to evolve a seemingly sporadic growth into a self-sustainable development. Basic patterns we recognized were a repetition of residential districts around a patch of green space left unbuilt. These green spaces are topographical entities such as a river bank or a steep hill which new settlers find rather difficult or unsafe to built on. This urban sprawl pattern could be witnessed for groups of all income levels in both planned and unplanned neighborhoods.<br />
What you see illustrated in following pages is an optimistic scenario of how a sustainable city can emerge based on the urban colonization behaviors of the Ghanese urban immigrants applied to Accra and its region. This same scenario can also be valid for Cape Coast.<br />
Main rules and minimum constraints to realize such a scenario are:<br />
Basic Constraints for a Sustainable Informal Growth<br />
1. Already empty green areas turn into structural spines of the new neighborhoods in the urban sprawl.<br />
2. Minimum public infrastructure in the form of a decentralized sewage system is to be introduced.<br />
3. Public infrastructure used a network of open spaces, which in the future allocate programs such as open markets, sports fields, schools, health centers, churches&#8230;<br />
Simple Rules for the Citizens<br />
1. Locate your home in reference to your neighbor as shown in diagram X [the given emptiness needed for future growth]<br />
2. Your house is elevated on columns. In case of need you may expand your home vertically.<br />
3. Minimum public infrastructure [for water sanitation and sewage] and open spaces for future use such the market, school, health center&#8230; is indicated in your neighborhood scheme, please take care not to place your home on these indicated spots.<br />
We deliberately refrained from any further architectural elaboration, because we want to focus attention on this immediate and immense problem of the Ghana urbanization. </p>
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		<title>Urban Forum</title>
		<link>http://www.theresponsivecity.org/2010/11/02/urban-forum/</link>
		<comments>http://www.theresponsivecity.org/2010/11/02/urban-forum/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 08:42:59 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[agenda]]></category>

		<category><![CDATA[agenda_playthecity]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1736</guid>
		<description><![CDATA[TReC joins Brussels Urban Forum to present her responsive city-making approach and expand her network with urban gardeners, cyclists, DIY-ers, urban planners, kitchen chefs and IT-ers. Invited by City Mine[d], TReC comes together with 30 initiatives from 13 European cities, in an Urban Platform in November 2010, to exchange and show their relation to big [...]]]></description>
			<content:encoded><![CDATA[<p>TReC joins Brussels <a href="http://urbanplatform.citymined.org/">Urban Forum</a> to present her responsive city-making approach<span id="more-1736"></span> and expand her network with urban gardeners, cyclists, DIY-ers, urban planners, kitchen chefs and IT-ers. Invited by City Mine[d], TReC comes together with 30 initiatives from 13 European cities, in an Urban Platform in November 2010, to exchange and show their relation to big challenges, present their approach and inspire people to action. Istanbul’s local initiatives are:<br />
SOLIDARITY STUDIO<br />
PLATFORM OF SARIYER NEIGHBORHOODS ASSOCIATIONS<br />
1HOPE ASSOCIATION<br />
STREETS BELONGS TO US ORGANIZATION</p>
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		<title>Test Drive YAPYAŞA</title>
		<link>http://www.theresponsivecity.org/2010/11/02/yapyasa-in-istanbul/</link>
		<comments>http://www.theresponsivecity.org/2010/11/02/yapyasa-in-istanbul/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 08:31:34 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[agenda]]></category>

		<category><![CDATA[agenda_playthecity]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1729</guid>
		<description><![CDATA[TReC runs test drives of YAPYAŞA in Istanbul. YAPYAŞA is an interactive real-time real-agent role-playing game, taking place in Istanbul’s 3 neighborhoods, in 2011 in the Netherlands it will be released as World of Citycraft. For latest news on YAPYAŞA please follow us on facebook.
]]></description>
			<content:encoded><![CDATA[<p>TReC runs test drives of YAPYAŞA in Istanbul. <span id="more-1729"></span>YAPYAŞA is an interactive real-time real-agent role-playing game, taking place in Istanbul’s 3 neighborhoods, in 2011 in the Netherlands it will be released as World of Citycraft. For latest news on YAPYAŞA please follow us on <a href="http://www.facebook.com/ekim.tan#!/pages/PLAY-the-CITY/109106192440521">facebook</a>.</p>
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		<title>World of Citycraft</title>
		<link>http://www.theresponsivecity.org/2010/11/02/september-2010/</link>
		<comments>http://www.theresponsivecity.org/2010/11/02/september-2010/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 08:22:52 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[agenda]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1722</guid>
		<description><![CDATA[TReC wins the Juryprize with WOC -World of Citycraft at ‘Kom je ook? 6 organized by DOEN Foundation and Mediamatic. The concept of ‘city-making via games’ is based on TReC’s former project YAPYAŞA/Istanbul. With WOC, the analog gaming approach developed in Istanbul will be married to the digital world of the social media. To realize [...]]]></description>
			<content:encoded><![CDATA[<p>TReC wins the Juryprize with WOC -World of Citycraft at ‘Kom je ook? 6 organized by DOEN Foundation and <a href="http://www.mediamatic.net/page/159932/nl">Mediamatic</a>.<span id="more-1722"></span> The concept of ‘city-making via games’ is based on TReC’s former project <a href="http://www.theresponsivecity.org/category/PLAYTHECITY/">YAPYAŞA</a>/Istanbul. With WOC, the analog gaming approach developed in Istanbul will be married to the digital world of the social media. To realize this dream, a dream team comprised of scientists, artists and architects already started the<a href="http://www.mediamatic.nl/page/26663/nl"> WOC-Think Tank</a>. [Ekim Tan, Harmen van de Wal, Elke Uitentuis, Wouter Osterholt and Mario Campanella]</p>
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		<title>Park Lingezegen</title>
		<link>http://www.theresponsivecity.org/2010/10/31/park-lingezegen/</link>
		<comments>http://www.theresponsivecity.org/2010/10/31/park-lingezegen/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 18:46:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[agenda]]></category>

		<category><![CDATA[theory]]></category>

		<category><![CDATA[Christopher Dell]]></category>

		<category><![CDATA[collective intelligence]]></category>

		<category><![CDATA[Ekim Tan]]></category>

		<category><![CDATA[Henk Oosterling]]></category>

		<category><![CDATA[Lingezegen]]></category>

		<category><![CDATA[Park Lingezegen]]></category>

		<category><![CDATA[ParkLingezegen]]></category>

		<category><![CDATA[Ton Matton]]></category>

		<category><![CDATA[TReC]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1697</guid>
		<description><![CDATA[TReC [Ekim Tan] lectures on ‘cities can be designed via games’  in SummerSchool Lingezegen to talk. Henk Oosterling, Tom Matton, and Christopher Dell are other invited lecturers who focus on themes such as collective intelligence and design by improvisation. For further information please click here.
]]></description>
			<content:encoded><![CDATA[<p>TReC [Ekim Tan] lectures on ‘cities can be designed via games’ <span id="more-1697"></span> in SummerSchool Lingezegen to talk. Henk Oosterling, Tom Matton, and Christopher Dell are other invited lecturers who focus on themes such as collective intelligence and design by improvisation. For further information please click <a href="http://www.summerschoollingezegen.nl/">here</a>.</p>
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		<title>PLAY THE CITY ISTANBUL</title>
		<link>http://www.theresponsivecity.org/2010/08/09/play-the-city-4/</link>
		<comments>http://www.theresponsivecity.org/2010/08/09/play-the-city-4/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 18:26:21 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[PLAYTHECITY]]></category>

		<category><![CDATA[agenda]]></category>

		<category><![CDATA[agenda_playthecity]]></category>

		<category><![CDATA[front]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1667</guid>
		<description><![CDATA[PLAY THE CITY yeni kent uretme/ ve kent donusturme pratiklerini kent simulasyon oyunlarini araciligiyla kent tasarlama projesidir.
Asagida proje ile ilgili olarak TReC [Ekim Tan]&#8216;in Yeni Mimar&#8216;da yayimlanan makalesini bulabilirsiniz.
“ Ciddi oyunlar ya da birlikte canlandırma yolu ile kent tasarım projeleri öncelikle iki şeyi aynı anda yapabiliyor:
1. Ortak karar alma,
2. Alınan kararların anında fiziki mekanda görüntülenmesi.
Alıştığımız [...]]]></description>
			<content:encoded><![CDATA[<p>PLAY THE CITY yeni kent uretme/ ve kent donusturme pratiklerini kent simulasyon oyunlarini araciligiyla kent tasarlama projesidir.<span id="more-1667"></span><br />
Asagida proje ile ilgili olarak TReC [Ekim Tan]&#8216;in <a href="http://www.yenimimar.com/index.php?action=displayQuestion&#038;ID=109">Yeni Mimar</a>&#8216;da yayimlanan makalesini bulabilirsiniz.</p>
<p>“ Ciddi oyunlar ya da birlikte canlandırma yolu ile kent tasarım projeleri öncelikle iki şeyi aynı anda yapabiliyor:<br />
1. Ortak karar alma,<br />
2. Alınan kararların anında fiziki mekanda görüntülenmesi.</p>
<p>Alıştığımız kent oluşturma pratiklerinde insanlar bir araya gelip tartışırlar. Bu sürecin farklı aktörlerinin gidebildikleri en ileri nokta, bir atölye çalışması olabilir ve burada birlikte sözel kararlar alınmaya çalışılır. Ancak çıkan kararlar görselleştirilemez. Diğer bir deyişle aktörler, alınan kararların fiziksel mekana tercümesini çoğu zaman yapamaz. Birlikte kararlar verilir, kağıtlara yazılır ancak bunun uygulamaya dönüşmesi noktasında, yapılan tartışmadan çıkan sonuçların nasıl plana aktarılacağı tasarımcının yorumuna bırakılır, ki tam da bu yüzden katılımın önemli unsurları olan açıklık ve karşılıklı güvende sarsılmalar olur. Yapyaşa ile yapmaya çalıştığımız, çok daha birebir bir çalışma. Öncelikle beraber karar veriyoruz. İkincisi de verdiğimiz kararların nasıl bir fiziksel çevre üreteceğini de 1/100 ölçekli bir kent maketi etrafında berabarce deneyerek üretiyoruz.</p>
<p>Elbette kent simülasyonunun planı ürettiğini, bunun sonucunda çıkanın birebir uygulanacağını iddia etmiyoruz. Oyunun sonuçları (ki farkettiyseniz Yapyaşa&#8217;nin sonsuz olasılıklı sonuçlar üretme kapasitesi var) aktörlerin önemli buldukları parametreleri ortaya çıkarmak. Bu parametreler bina yoğunluğu, kamusal mekan ya da kat yüksekliğiyle ilgili olabilir.</p>
<p>Yapyaşa&#8217;yı yaratmaya aslında bundan bir yıl önce proje ortağım ve aynı zamanda TreC üyelerinden Hans Vermeulen ile, katıldığımız İstanbul Inura Konferansı sırasında karar verdik. Konferans programında dönüşümün tüm aktörleri bir araya geliyormuş gibi görünse de aslında pratikte biz, bariz bir iletişimsizlik ve hatta kutuplaşma gözlemledik. TOKİ&#8217;den mahalle derneklerine kadar tüm dönüşüm oyuncuları diğer aktörlerle bir araya getirilmeden monolog halindeki mesajlarını verip salondan ayrılıyorlardı. Ve gerçekten de konferans gibi eski moda ve dolaylı ortamlar bu aktörlerin etkileşimi için doğru platformlar değiller. Doğru ve verimli iletişim icin karşılıklı etkileşmenin çay aralarındaki tanışmaların ötesine geçebildiği bilinçli ve tasarlanmış metodlar gerekiyor. Ciddi kent oyunları tam da bu amaç icin ideal ortamlar, Biz ayrıca oyunda olabilecek kutuplaşmaları kırabilmek için, rol oynamayı daha ileriye götürerek, katılımcıların normal hayattaki pozisyonlarının tam tersi bir rolü oynamalarını istedik. Farklı rolleri oynayarak, birbirilerini daha iyi anlayıp, karşı tarafın şart ve argümanlarını anlamalarını istedik. Örneğin bugün dönüşüm geçiren bir mahallenin sakini olan katılımcımız, belediye başkanı rolünü üstlendi ve evi yıkılacakken dönüşümü savunur, gerekçeler üretir oldu. Bizim için bir kerelik diğerinin rolüne bürünmesini, örneğin bir belediye başkanının kısıtlı bir sürede bir işi gerçekleştirmek zorunda olduğu vb durumları düşünmesini sağlamak önemliydi.</p>
<p>Tabii bu projenin amacına ulaşabilmesi için planlama sürecinin tüm aktörlerinin bir arada olmasıyla gerçek bir buluşma sağlanması gerekiyor. Bu noktada ben katılımı tam kadro olarak gerçekleştiren özellikle yerel aktörlere buradan yeniden teşekkür etmek istiyorum. Arnavutköy Merkez mahallesi, Kartal Yunus Mahallesi ve Sarıyer mahalleler platformu yerel belediye temsilcileriyle oyuna katıldılar. Ancak İBB Kentsel Dönüşüm Müdürlüğü, TOKİ ya da İMP gibi sürecin başından beri bizimle iletişimde olan, böyle bir projeye ihtiyaç duyduklarını ve ellerinden gelen desteği vereceklerini belirten taraflar ne yazık ki oyun zamanı masalarındaki işleri bırakıp gelmediler. Bu anlamda umarız Yapyaşa, İstanbul ve Türkiye için bir başka kaçırılmış fırsat olmaz.</p>
<p>Umarız artık dönüşümün aşağıdan ve yukarıdan hareket eden tüm aktörleri bu davanın hepimizin ortak davası olduğunu ve beraberce ortak akılla hareket etmemiz gerektiğini, birbirimizden ürkmeden defalarca deneyerek doğru iletişim yolunu bulmamız gerektiğini ve hepimizin aynı gemide olduğunu farkederler.</p>
<p>Biz, TreC olarak diğer taraftan Yapyaşa&#8217;nin Hollanda ayağı &#8216;World of Citycraft&#8217;i üretmekle meşgulüz. Türkiye&#8217;den farklı olarak orada ürettiğimiz ciddi oyunlara belediyelerden talep geliyor, çünkü orada uzmanlar planlamayı insanlarla beraber yapmak zorunda olduklarının farkındalar. Orada yapılan planlarda kentlerin cansız, sıkıcı olması gibi sorunlar olduğu için kentlerin daha organik olmasına çalışıyorlar. Kenti sakinlerinin üretmesinin öneminin farkındalar. Aralarında belediye çalışanlarının da olduğu katılımcılar tüm aktörlerle önce yüzyüze gelip anketler yaparak, ardından oyundaki aktörleri biraz da kendileri modelleyerek, bu işe ciddi bir zaman yatırımı yaparak bunu hayata geçiriyorlar. Araştırmadan planlamaya, aylarca devam eden bir süreci, biz İstanbul&#8217;a da getirmeye çalışıyoruz. Bizim için önemli olan bundan beş sene sonra da olsa, birilerinin bu projenin hassasiyet ve önemini görmeye başlaması.</p>
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		<title>WHAT IS YAPYAŞA?</title>
		<link>http://www.theresponsivecity.org/2010/08/09/yapyasa-istanbul-2/</link>
		<comments>http://www.theresponsivecity.org/2010/08/09/yapyasa-istanbul-2/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 18:24:30 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[PLAYTHECITY]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1664</guid>
		<description><![CDATA[YAPYAŞA,
simulates an alternative responsive urban transformation model,
remains neutral towards all actors of transformation,
brings all actors together to interact for demarcating Istanbul’s collective common interests,
takes place in Istanbul’s DNA, a generic urban block, representing 70% of the city, subject to transformation for various reasons from earthquake to sustainability, from densification to legalization,
is a game by the [...]]]></description>
			<content:encoded><![CDATA[<p>YAPYAŞA,<br />
simulates an alternative responsive urban transformation model,<span id="more-1664"></span><br />
remains neutral towards all actors of transformation,<br />
brings all actors together to interact for demarcating Istanbul’s collective common interests,<br />
takes place in Istanbul’s DNA, a generic urban block, representing 70% of the city, subject to transformation for various reasons from earthquake to sustainability, from densification to legalization,<br />
is a game by the PLAY the CITY foundation, which focuses in the field of democratic city making,<br />
is produced and applied by TReC -<a href="http://theresponsivecity.org">The Responsive City Network</a>.<br />
Please also see www.yapyasa.org for more information.</p>
<p>YAPYAŞA,<br />
Istanbul için uretilmis alternatif bir etkilesimli kentsel dönüsüm modelini simüle eder:<br />
tüm aktörlere karsi tarafsiz kalir ve Istanbul’un toplumsal ortak cikarlari belirlemek için tüm aktörleri etkilesmek üzere bir araya getirir,<br />
Istanbul’un DNA’sinda, kentin %70’ini temsil eden, depremden kentsel sürdürülebilirlige, yogunlastirmadan yasallastirmaya kadar çesitli nedenlerle dönüsüme  konu olan jenerik (genel) kentsel yapi adasinda yer alir,<br />
2012’ye kadar Istanbul- Hollanda temelli bir program olan PLAY the CITY’nin bir parçasidir, demokratik sehir uretme alanina odaklanmaktadir,<br />
TReC -The Responsive City’nin bir urunudur. www.theresponsivecity.org<br />
Yapyasa hakkinda daha detayli bilgi icin lutfen www.yapyasa.org &#8216;u ziyaret ediniz.</p>
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		<title>New Collectivity</title>
		<link>http://www.theresponsivecity.org/2010/08/09/on-collectivity-in-aa/</link>
		<comments>http://www.theresponsivecity.org/2010/08/09/on-collectivity-in-aa/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 22:27:39 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[agenda]]></category>

		<category><![CDATA[front]]></category>

		<category><![CDATA[architecture]]></category>

		<category><![CDATA[cairo]]></category>

		<category><![CDATA[Diana Ibáñez López]]></category>

		<category><![CDATA[Ekim Tan]]></category>

		<category><![CDATA[new collectivity]]></category>

		<category><![CDATA[PLAY THE CITY]]></category>

		<category><![CDATA[TReC]]></category>

		<category><![CDATA[urban simulation games]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1596</guid>
		<description><![CDATA[For this year&#8217;s summer edition of French-English bimonthly magazine L&#8217;Architecture d&#8217;Aujourd&#8217;hui ['A'A'],TReC published an article ‘On Collectivity’. This article is based on the theoretical work of Ekim Tan and Diana Ibáñez López’s observations on Cairo. Download the full article here.
Published alongside established theorists such as Alain de Botton, Aaron Betsky, Saskia Sassen and &#8216;A&#8217;A&#8217; guest [...]]]></description>
			<content:encoded><![CDATA[<p>For this year&#8217;s summer edition of French-English bimonthly magazine L&#8217;Architecture d&#8217;Aujourd&#8217;hui ['A'A'],<span id="more-1596"></span>TReC published an article ‘On Collectivity’. This article is based on the theoretical work of Ekim Tan and Diana Ibáñez López’s observations on <a href="http://www.theresponsivecity.org/2010/01/17/mapping-cairo/">Cairo</a>. Download the full article <a href='http://www.theresponsivecity.org/wp-content/uploads/2010/TReC_AA_OnCollectivity.pdf' >here</a>.</p>
<p>Published alongside established theorists such as Alain de Botton, Aaron Betsky, Saskia Sassen and &#8216;A&#8217;A&#8217; guest editor Winy Maas, TReC discusses the emergence of a new urban collectivity under the umbrella of ’Uncertainty’, the theme of ‘A’A’s # 378 issue, guest edited by MVRDV and The Why Factory.</p>
<p>TReC hopes to foment the ongoing discussions around the theme of democratic urbanization and new forms of collective action through PLAY THE CITY - a series of ‘urban simulation games’ to be launched in Istanbul during September 2010.</p>
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		<title>TReC in Copenhagen</title>
		<link>http://www.theresponsivecity.org/2010/08/08/trec-in-copenhagen/</link>
		<comments>http://www.theresponsivecity.org/2010/08/08/trec-in-copenhagen/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 21:32:02 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[agenda]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1592</guid>
		<description><![CDATA[TReC delivers a scientific paper on architectural competitions and responsive city games &#8216;Construction Matters: Managing Complexities, Decisions and Actions in the Building Processs&#8217; conference.
]]></description>
			<content:encoded><![CDATA[<p>TReC delivers a <a href="http://www.theresponsivecity.org/2010/04/25/construction-matters/">scientific paper</a> on architectural competitions<span id="more-1592"></span> and responsive city games &#8216;Construction Matters: Managing Complexities, Decisions and Actions in the Building Processs&#8217; conference.</p>
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		<title>1st Prize in Temporary City</title>
		<link>http://www.theresponsivecity.org/2010/08/08/trec-wins-temporary-city/</link>
		<comments>http://www.theresponsivecity.org/2010/08/08/trec-wins-temporary-city/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 21:24:11 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[agenda]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1586</guid>
		<description><![CDATA[TReC [Muge Yorganci] wins 1st Prize  in the Temporary City Istanbul design competition with her team.
]]></description>
			<content:encoded><![CDATA[<p>TReC [Muge Yorganci] wins <a href="http://floatingsurfaces.blogspot.com/">1st Prize</a>  in the <a href="http://www.theresponsivecity.org/2010/04/25/temporary-city-istanbul/">Temporary City</a><span id="more-1586"></span> Istanbul design competition with <a href="http://www.temporarycityistanbul.org/AboutTheProject-en.aspx">her team</a>.</p>
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		<title>PLAY THE CITY&#8217;s Partners</title>
		<link>http://www.theresponsivecity.org/2010/08/06/sfa-project-partner-2/</link>
		<comments>http://www.theresponsivecity.org/2010/08/06/sfa-project-partner-2/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 03:42:14 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[agenda]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1569</guid>
		<description><![CDATA[TReC gets selected by SFA Stimuleringsfonds Architecture to apply for ‘International Projects’ Fund. Art Beyond Borders of BKVB, and later the Dutch Consulate in Istanbul financially supports PLAY THE CITY.
]]></description>
			<content:encoded><![CDATA[<p>TReC gets selected by <a href="http://www.architectuurfonds.nl/projecten/909/play_the_city">SFA</a><span id="more-1569"></span> Stimuleringsfonds Architecture to apply for ‘International Projects’ Fund. <a href="http://www.fondsbkvb.nl/culturele_diversiteit/art_beyond_borders/index.php">Art Beyond Borders </a>of BKVB, and later the Dutch Consulate in Istanbul financially supports PLAY THE CITY.</p>
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		<item>
		<title>Mapping Cairo</title>
		<link>http://www.theresponsivecity.org/2010/08/06/mapping-cairo-2/</link>
		<comments>http://www.theresponsivecity.org/2010/08/06/mapping-cairo-2/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 03:37:11 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[agenda]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1564</guid>
		<description><![CDATA[TReC-airo maps the dynamics of urban densification in Cairo.
]]></description>
			<content:encoded><![CDATA[<p>TReC-airo <a href="http://www.theresponsivecity.org/2010/01/17/mapping-cairo/">maps</a> the dynamics of urban densification in Cairo.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>PLAY THE CITY</title>
		<link>http://www.theresponsivecity.org/2010/08/05/play-the-city-2/</link>
		<comments>http://www.theresponsivecity.org/2010/08/05/play-the-city-2/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 13:26:14 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[agenda]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1550</guid>
		<description><![CDATA[TReC created PLAY the CITY, an Istanbul-Netherlands based think-do program until 2012, focusing in the field of democratic city making.
]]></description>
			<content:encoded><![CDATA[<p>TReC created PLAY the CITY, <span id="more-1550"></span>an Istanbul-Netherlands based think-do program until 2012, focusing in the field of democratic city making.</p>
]]></content:encoded>
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		<title>IABR 2009-EURASIAN INFORMALITY</title>
		<link>http://www.theresponsivecity.org/2010/08/05/iabr-2009/</link>
		<comments>http://www.theresponsivecity.org/2010/08/05/iabr-2009/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 13:14:42 +0000</pubDate>
		<dc:creator>ekimtan</dc:creator>
		
		<category><![CDATA[agenda]]></category>

		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://www.theresponsivecity.org/?p=1544</guid>
		<description><![CDATA[Eurasian Informality and Gecekondu exhibited in IABR  International Architecture Biennale Rotterdam. For more information please check our posts: Eurasian Informality and Gecekondu.
]]></description>
			<content:encoded><![CDATA[<p>Eurasian Informality and Gecekondu exhibited in IABR <span id="more-1544"></span> International Architecture Biennale Rotterdam. For more information please check our posts: <a href="http://www.theresponsivecity.org/2010/01/08/trec-in-rotterdam-architecture-biennial/">Eurasian Informality</a> and <a href="http://www.theresponsivecity.org/2010/04/25/gecekondu-on-vimeo/">Gecekondu</a>.</p>
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