Archive for the 'theory' Category

the fun palace


In Cedric Price’s Fun Palace [1960-1961] public had unprecedented control over their environment, resulting in a building, which could be responsive to visitors’ needs. An open environment pre-defined by the designer to be activated by the user. Continue reading ‘the fun palace’

adaptations


Given the right conditions [e.g. flexible rules for spatial growth, shrinkage or land use] up to 68% of the end users do modify their physical surroundings. Continue reading ‘adaptations’

unpredictability


The end user has particular and difficult-to-predict needs. The comfort level of the environment depends on the proper provision of these specific programs. [think of living, working, and playing needs of not only the nuclear families with or without Continue reading ‘unpredictability’

open systems


As agents communicate, interact, negotiate they give birth to unexpected behaviors. The sum of Continue reading ‘open systems’

commons


The tragedy of commons shows how important the agent interaction is for the existence of an open system. Continue reading ‘commons’

complexity


book post for Cities and Complexity by Michael Batty
Continue reading ‘complexity’