
In Cedric Price’s Fun Palace [1960-1961] public had unprecedented control over their environment, resulting in a building, which could be responsive to visitors’ needs. An open environment pre-defined by the designer to be activated by the user. Continue reading ‘the fun palace’
Archive for the 'theory' Category

Given the right conditions [e.g. flexible rules for spatial growth, shrinkage or land use] up to 68% of the end users do modify their physical surroundings. Continue reading ‘adaptations’

The end user has particular and difficult-to-predict needs. The comfort level of the environment depends on the proper provision of these specific programs. [think of living, working, and playing needs of not only the nuclear families with or without Continue reading ‘unpredictability’

As agents communicate, interact, negotiate they give birth to unexpected behaviors. The sum of Continue reading ‘open systems’

The tragedy of commons shows how important the agent interaction is for the existence of an open system. Continue reading ‘commons’

book post for Cities and Complexity by Michael Batty
Continue reading ‘complexity’